Tuesday 5 July 2016

WWE SmackDown vs. Raw 2010

Image Source: Amazon
Written By: Mark Armstrong

Publisher: THQ
Developers: Yuke's and TOSE (DS)
Genre: Wrestling
Series: SmackDown vs. Raw (Previously SmackDown!; it would become WWE in future)
Released: October 20 2009 (US) and October 23 2009 (UK)
Certificate: 16
Consoles: PS3, Xbox 360, Wii, PS2, PSP, DS, Mobile and iPhone

Although it seems silly to imagine in hindsight, at one point there was a genuine chance that there wouldn't be a SmackDown vs. Raw 2010 game. The previous SvR titles had been officially announced in March of their respective years, but whilst the late March release for Legends Of WrestleMania undoubtedly was a factor, there still wasn't a peep about SvR 10 as we entered August, leading to some concern about the future of the series. Fortunately, though, information soon trickled out, and as it turned out, an unexpected treat was on the way.

For SvR 10 focused on providing more creative options than ever before, beginning with an innovative new Story Designer mode. Here, fans could put together their own WWE storylines, from in-ring promos to backstage brawls to feud-deciding matches, and it stretched to an entire show and even a calendar year or more of action, meaning that fans could essentially create their own mini WWE. Sure, the matches were always a way to achieve this, but now you had the chance to put your own storylines together to complete the experience. The only downsides (and they were big ones) were that there could only be ten appearances by any created wrestlers in each story, and that text-speak couldn't be automatically inserted, meaning that unless you had a keyboard, it could take a long time to put together a simple back-and-forth promo. Of course, the unlimited dialogue in text form meant that voice-overs were absent, since it isn't possible for anyone to record absolutely every line imaginable.

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